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Master's Theses

Permanent URI for this collectionhttps://hdl.handle.net/20.500.14578/4

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    Lived experiences of reading coordinators in public secondary schools
    Alao, Felicitas L. (Davao del Sur State College, 2025-06)
    Teaching reading to learners is crucial, as literacy skills are fundamental to academic success, personal development, and lifelong learning. This phenomenological study explores the lived experiences of reading coordinators in public secondary schools, focusing on the operation of the school-based literacy programme in the Matanao I and II districts. The research addresses the challenges faced by reading coordinators, their instructional activities, emotions, perceptions, and enabling conditions. Four key questions guide the study that centers on investigating the coordinators' experiences, challenges, initiatives to improve reading proficiency, and learning insights. The findings reveal a cyclic process in the implementation, involving pretests, differentiated support, progress tracking, post-tests, and feedback. The challenges include time management, students' negative attitudes, insufficient technical assistance, and a lack of parental support. Meanwhile, initiatives to enhance proficiency include a collarbone reading approach. Learning insights emphasize collaboration among stakeholders, mastery of reading development processes, and teachers' commitment. The study concludes with recommendations for restructuring the school-based reading program, addressing factors affecting low proficiency levels, benefiting students through creative interventions, and offering valuable insights for future researches exploring related variables.
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    Collaborative game-based approach: Exploring practices and methodologies
    Gallopin, Maehara D. (Davao del Sur State College, 2025-06)
    The major purpose of this mixed method study is to explore the different collaborative game-based activities in the elementary schools in Digos City Division that focused on identifying the various forms of collaborative game-based activities used by English teachers, analyzing their implementation, gauging the effectiveness of these activities in the classroom, and identifying any notable differences in effectiveness between the various game-based approaches. The study revealed that Kahoot, Scavenger Hunt, Vocabulary Charades, Pictionary/Picture Analysis, Role Play, Gallery, Crossword Puzzle, Quizizz, Bingo and Simon Says were the collaborative game-based used by selected English teachers utilizing the different teaching approach such as online-based approach, multimedia and differentiated activities. The complete enumeration method was employed to get the number of Grade 4 to 6 teachers in the selected elementary schools. The results offer a critical view of how different game-based approaches impact various facets of the learning experience. Notably, it indicates that while there are significant differences in effects on perceived feelings and perceived motivation, other areas such as classroom atmosphere, classroom engagement, and perceived comprehension show comparable effectiveness across different approaches.