Master's Theses
Permanent URI for this collectionhttps://hdl.handle.net/20.500.14578/4
Browse
Search Results
Item An analysis of students' learning preference based on Fleming's VAK model, mathematical performance and teachers' pedagogical practicesCajes, Demosthenes O. (Davao del Sur State College, 2025-06)This descriptive-correlational study examined the impact of students' learning preferences and teachers' performance-based pedagogical practices on mathematics achievement at Digos City Central Elementary School. Participants included 12 mathematics teachers and 222 students from Grades 4 to 6. Students' learning preferences were assessed using Fleming's VAK model (Visual, Auditory, and Kinesthetic), while teacher practices were evaluated across behavioral, cognitive, and affective domains using a modified adapted questionnaire. Data were collected through surveys and academic performance assessments and analyzed using both descriptive and inferential statistics. A descriptive-comparative research design was employed to determine the relationship between instructional strategies, learning preferences, and students' mathematics performance. Findings revealed that Grade 4 students predominantly preferred kinesthetic learning, while Grades 5 and 6 favored visual modalities. Auditory learning was least preferred across all levels. Mathematics performance showed an upward trend from Grade 4 (approaching proficiency) to Grades 5 and 6 (proficient). Teachers' performance-based practices were rated moderately (M = 3.12) and exhibited a weak positive but statistically insignificant correlation with student achievement. In contrast, learning preferences demonstrated a moderate, statistically significant relationship with mathematics performance (p = 0.03). The study concludes that while learning preferences relate modestly to academic outcomes, performance-based teaching practices alone are not strong predictors of student success in mathematics.Item Collaborative game-based approach: Exploring practices and methodologiesGallopin, Maehara D. (Davao del Sur State College, 2025-06)The major purpose of this mixed method study is to explore the different collaborative game-based activities in the elementary schools in Digos City Division that focused on identifying the various forms of collaborative game-based activities used by English teachers, analyzing their implementation, gauging the effectiveness of these activities in the classroom, and identifying any notable differences in effectiveness between the various game-based approaches. The study revealed that Kahoot, Scavenger Hunt, Vocabulary Charades, Pictionary/Picture Analysis, Role Play, Gallery, Crossword Puzzle, Quizizz, Bingo and Simon Says were the collaborative game-based used by selected English teachers utilizing the different teaching approach such as online-based approach, multimedia and differentiated activities. The complete enumeration method was employed to get the number of Grade 4 to 6 teachers in the selected elementary schools. The results offer a critical view of how different game-based approaches impact various facets of the learning experience. Notably, it indicates that while there are significant differences in effects on perceived feelings and perceived motivation, other areas such as classroom atmosphere, classroom engagement, and perceived comprehension show comparable effectiveness across different approaches.
