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02. DSSC Electronic Theses and Dissertations

Permanent URI for this communityhttps://hdl.handle.net/20.500.14578/3

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    Beliefs and strategies in language learning among secondary students
    Arcayna, Danica V. (Davao del Sur State College, 2025-01)
    This study was conducted to determine the relationship of beliefs in language learning and language learning strategies among secondary students of Serapion C. Basalo Memorial Colleges. This study found out some conclusions that obtained the objectives of the study, it includes first the significant difference to the level of beliefs in language learning in terms of gender and year level. Quite similar in terms of language learning strategies when categorized to gender were dominated by female. It also revealed that meta-cognitive strategies were utilized compared to cognitive strategies. Moreover, the study had revealed that there was a significant relationship between the beliefs in language and strategies, supported that higher level of students does not reflect that they utilized.
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    Collaborative game-based approach: Exploring practices and methodologies
    Gallopin, Maehara D. (Davao del Sur State College, 2025-06)
    The major purpose of this mixed method study is to explore the different collaborative game-based activities in the elementary schools in Digos City Division that focused on identifying the various forms of collaborative game-based activities used by English teachers, analyzing their implementation, gauging the effectiveness of these activities in the classroom, and identifying any notable differences in effectiveness between the various game-based approaches. The study revealed that Kahoot, Scavenger Hunt, Vocabulary Charades, Pictionary/Picture Analysis, Role Play, Gallery, Crossword Puzzle, Quizizz, Bingo and Simon Says were the collaborative game-based used by selected English teachers utilizing the different teaching approach such as online-based approach, multimedia and differentiated activities. The complete enumeration method was employed to get the number of Grade 4 to 6 teachers in the selected elementary schools. The results offer a critical view of how different game-based approaches impact various facets of the learning experience. Notably, it indicates that while there are significant differences in effects on perceived feelings and perceived motivation, other areas such as classroom atmosphere, classroom engagement, and perceived comprehension show comparable effectiveness across different approaches.